Unfortunately however this is also where Dragon Ball Z: Extreme Butoden starts to loose some of its charm. Put simply Dragon Ball Z: Extreme Butoden is a simplistic fighting game that can be enjoyed by everyone and for the most part this is what you can expect from the gameplay mechanics of the game. Combo’s can also be easily preformed by pressing multiple buttons together and if a correct combo button is achieved – usually “YYYYXA” an ultimate combo attack, such as Vegeta’s Big Bang attack, can be performed that is of course depending on if enough Ki energy is available. Notable special attacks, such as Piccolo’s Special Beam Cannon and Frieza’s Death Ray Beam are done simply by pressing the L and A buttons together. Past Dragon Ball Z games, including the more recent Dragon Ball Xenoverse, tend to feel over-complicated with its multiple button controls and layout patterns instead here in this game we have the simple ‘High Attack, Low Attack, Dash and Energy Beam attack’ buttons – with each button corresponding to a button on the Nintendo 3DS handheld. Unlike BlazBlue, and the previous Butoden titles released onto the Super Famicom, Dragon Ball Z: Extreme Butoden is extremely easy to pick-and-play and it is easily one of the more entertaining merits of the game. Now if this isn’t enough to ‘peak’ your interest then potentially nothing about this game will interest you as at its best its a core fighting game and a return to its Super Famicom roots, or SNES if you prefer. Introducing Dragon Ball Z: Extreme Butoden, a 2D Sprite-based fighting game developed by Arc System Works a team which brought us the popular multi-platform sprite based fighting franchise BlazBlue.
Another year, another Dragon Ball game and while many may roll their eyes at another Dragon Ball Z fighting game being released onto a ‘unlikely’ platform it is a title that is worth taking an interest in especially if you are a fan of the BlazBlue franchise or, more interestingly, a fan of the Super Famicom Butoden titles released many years ago.